![]() ![]() The original duration of the source footage may no longer be valid when remapping time, because parts of the layer no longer play at the original rate. You can click this value and type a new one, or drag the value to adjust it. As you drag a value graph marker up or down, this value changes accordingly and a Time Remap keyframe is set, if necessary. Similarly, the value that appears next to the Time Remap property name indicates which frame plays at the current time. The amount of the upward or downward angle corresponds to the speed of playback. In the value graph, reading from left to right, an upward angle indicates forward playback, while a downward angle indicates reverse playback. After Effects then interpolates intermediate frames and plays the footage forward or backward from that point to the next Time Remap keyframe. As you move the keyframe up or down in the value graph, you adjust which frame of the video is set to play at the current time. Each time you add a Time Remap keyframe, you create another point at which you can change the speed or direction of playback. These initial Time Remap keyframes have vertical time values equal to their horizontal position on the timeline.īy setting additional Time Remap keyframes, you can create complex motion results. When you enable time remapping for a layer, After Effects adds a Time Remap keyframe at the start and end points of the layer. Each Time Remap keyframe has a time value associated with it that corresponds to a specific frame in the layer this value is represented vertically on the Time Remap value graph. When remapping time in the Graph Editor, use the values represented in the Time Remap graph to determine and control which frame of the movie plays at which point in time. GPU and GPU driver requirements for After Effects.How After Effects handles low memory issues while previewing.Use Frame.io with Premiere Pro and After Effects.Collaboration in Premiere Pro and After Effects.Collaboration: Frame.io, and Team Projects.Creative Cloud Libraries in After Effects.Working with After Effects and other applications. ![]() Using the GoPro CineForm codec in After Effects.Rendering and exporting still images and still-image sequences.Automated rendering and network rendering.Export an After Effects project as an Adobe Premiere Pro project.Preview changes to 3D designs real time with the Real-Time Engine.Construct VR environments in After Effects.Use expressions to edit and access text properties.Syntax differences between the JavaScript and Legacy ExtendScript expression engines.Compositing and transparency overview and resources.Setting, selecting, and deleting keyframes.Animating Sketch and Capture shapes using After Effects.Managing and animating shape paths and masks.Animation, Keyframes, Motion Tracking, and Keying.Cameras, lights, and points of interest.Remove objects from your videos with the Content-Aware Fill panel.Use Offset Paths shape effect to alter shapes.Shape attributes, paint operations, and path operations for shape layers.Paint tools: Brush, Clone Stamp, and Eraser.Overview of shape layers, paths, and vector graphics.Replace images and videos in Motion Graphics templates and Essential Properties.Work with Essential Properties to create Motion Graphics templates.Use expressions to create drop-down lists in Motion Graphics templates. ![]()
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